Scenario #6
The District of Legends

The District of Legends

Aims / objectives

A tool for civic engagement and the prevention of extreme violence and radicalisation. With the aim of creating a space for dialogue, e-journalism, and games, “The District of Legends” was created because it aims to promote civic actions by young people and also to show that collectively we can act against digital risks. It was created to promote civic behaviour to counter existing virtual legends (fake news, conspiracy theories, rumours, recruitment) by showing that only by mobilising all citizens can we protect, educate and act.

Description of the method

The project "Legends District" is a Web TV project structured around two axes: A game series in the form of a visual novel that offers young people the opportunity to participate in a thematic investigation online by taking the place of one of five young people (principle of “the Club of 5”) who must in each episode solve a riddle, seek solutions, learn about events. The episodes are centred on elements structuring the components of cyber-violence and cyber-stalking that include:

  • the fight against rumours and dangerous games
  • the fight against conspiracy theory
  • the fight against sexist and homophobic discrimination
  • the fight against online harassment
  • the fight against extremist recruitment

In each episode, the Club of 5 is confronted with an enigma, an event, a problem. They will have to inform themselves, debate online, look for experts and choose virtual actions. The civic engagement of young people online is highlighted and valued.

The game was developed by the PlayCurious company. Each episode is designed by a group of young people who develop their scenario, participate in writing the storyboard and play the other parts. The role of the facilitator is to accompany the young people during the writing of the scenarios and the storyboard. The platform "The District of Legends" (https://playcurious.games/games/quartier-des-legendes/) aims to become a space located online useful for young people, families, educators, social actors and teachers. The beneficiaries are primarily young people from 14 to 18 years of age, their parents, educators and teachers.

Overview

Name of the method

Serious game (visual novel): THE DISTRICT OF LEGENDS (le quartier des légendes)

Target group

Youth (13- 18 years)

Duration

6 half-day sessions

Spatial requirements

Computer equipment, internet network

Competences

Promotion of active citizenship, the value of chivalrous civic behaviour, citizen involvement

Objectives

A tool for citizen engagement and the prevention of extreme violence and radicalisation

Method description

A serious game in the form of a visual novel that invites young people to take part in an online thematic investigation by taking the place of one of five young people (the Club of 5) who must solve an enigma, look for solutions, and learn about events in each episode. The episodes are centred on elements on the topics of cyber-violence, cyber-stalking, rumours and dangerous games, conspiracy theories, sexist and homophobic discrimination, online harassment, grooming and recruitment.

Each episode is designed by a group of young people who develop their scenario, participate in writing the storyboard and play the other parts. The role of the facilitator is to accompany the young people during the writing of the scenarios and the storyboard.

Social work context

Method is suitable for different contexts in social and youth work: it can be used in informal settings as well as formal settings like workshops

Preparation

In order to create a space for dialogue, the facilitator explains to the young people that the objective of the District of Legends is to promote the civic actions of young people and to show that collectively we can act against digital risks. The facilitator explains that the choice of the name of this game – "Legends" – is because we value chivalrous civic behaviours, because virtual legendary dangers (fake news, conspiracy theory, rumours, recruitment) exist and we must fight against them, and also, because we want to show that it is by mobilising all citizens that we will protect, educate and act.

Risks

No risks evaluated yet.

Concept / application

Rasha Nagem/ Séraphin Alava / David A. Luesa Ngandu

Association Les Militants des Savoirs

 

References

https://playcurious.games/games/quartier-des-legendes/

https://playcurious.games/fr/quartier-des-legendes/

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